Tuesday, November 30, 2010

Resume

KHOA LE
VALENCIA, CA 91381
E-MAIL: KHOALE77@GMAIL.COM

OBJECTIVE:
To be challenged in the film or game making process while working hard and having fun. To learn and improve my skills as an artist with an emphasis in character animation.

SOFTWARE EXPERTISE:
Maya, Motion Builder, 3D Studio Max, Softimage XSI/Face Robot, Adobe Photoshop, Adobe Premiere

EXPERIENCE:
Insomniac Games
Animator
March 2012 – present
Credits:
- “Fuse” - Responsibilities include key frame body & face animation, key framing on top of mocap, and key framed vehicle & prop animations for cinematic cut scenes.
- Other responsibilities include Pre-vis for cinematic cut scenes, and Motion Builder Assembly and Motion blending for cinematic cut scenes.

Sony Computer Entertainment America
Lead Cinematic Animator
May 2011 – Jan 2012(9 months)
Credits:
- “Uncharted 3: Drake’s Deception” - Key framed body animation on top of mocap, key framed face animation, key framed prop animations.
- Lead responsibilities included shot by shot animation critique, shot continuity checking, and scheduling and tracking for all sequences assigned.

Sony Computer Entertainment America
Cinematic Animator
April 2009 – April 2011 (2 year 1 month)
Credits:
- “Uncharted 2: Among Thieves” - Key framed body animation on top of mocap, key framed face & prop animations.
- “Modnation Racers” - Key framed cinematic character animations.
- “Killzone 3” - Key framed body and face animation on top of mocap, key framed vehicle animations. Also responsible for Motion Builder Assembly and Motion blending for cinematic cut scenes.
- “Socom 4: U.S. Navy Seals” - Key framed body animation on top of mocap, key framed vehicle and prop animations.
- “Infamous 2” - Key framed body animation on top of mocap, key framed prop animations.
“Resistence: Burning Skies” - Key framed body animation on top of mocap, key framed creature, vehicle, and prop animations.

Crazy Pixel Productions
Character Animator/Concept Artist
July 2007 – August 2009 (2 years 2 months)
Credits:
- “Ghostbusters Wii Video Game” - Key framed character animation.
- “An Inconvenient Color”(short film) - Key framed character animation. Production Designer responsible for designing all characters and backrounds.
- “Athenia: Song of the Serraphim”- Designed creatures for the graphic novel/video game

House of Moves
Animator
January 2009 – February 2009 (2 months)
Credits:
“The Saboteur” - Key framed facial animation on top of mocap.

Omation Studios
Intern
June 2005 – August 2005 (3 months)
Credits:
- “Barnyard: The Original Party Animals” - Cleaned up storyboards and workbooking, organized character assets for pipeline

Made in Paradise Productions
Intern
June 2004
Credits:
-“Nonex” - Hand drawn animated on 2 minute promotional trailer.

EDUCATION:
2003-2007 Laguna College of Art & Design, Laguna Beach CA
-Majored in Animation
-Graduated with a B.F.A. w/ an emphasis on animation

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